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Torment tides of numenera character creation guide
Torment tides of numenera character creation guide








torment tides of numenera character creation guide

As such, those skills are not connected to any Stat Pool and do not benefit from spending any Stat Pool points on Effort. Some Exploration Skills work in a special way and you never perform any checks connected to that Skill. Skill checks usually based on Speed: Quick Fingers, Lore Machinery, Stealth.Skill checks usually based on Might: Intimidation, Smashing.Skill checks usually based on Intellect: Anamnesis, Deception, Lore Mystical, Lore Natural, Perception, Persuasion.So each point of Edge in a specific Stat Pool will allow you to apply Effort without actually spending any points from your specific Stat Pool.

#Torment tides of numenera character creation guide free#

But, of course, having some Intellect to spend will allow you to apply Effort to your task increasing the probability of success.Īnd so, your check will be affected by your Edge – as each point of Edge gives you basically free Effort. However, the actual size of your Stat Pool has no effect of the difficulty of the check at all – so having a lot of Intellect will not make a Persuasion check any easier for you. So, you will be for example performing a Persuasion (Intellect) check or Quick Fingers (Speed) check. When you perform a Skill check, it is always based on a particular Stat Pool. Wrathful: +1 Heavy Weapons, +1 Intimidation, +1 Smashing, -1 Concentration, -1 Stealth.Tough: +1 Armor, +1 Resistance, +1 Endurance, -15% Evasion.Swift: +2 Speed, +1 Running, -1 Stealth.Strong-Willed: +15% Willpower, +1 Concentration, +1 Intimidation, -1 Lore Machinery, -1 Perception.Strong: +3 Might, +1 Intimidation, +1 Endurance, -1 Quick Fingers, -2 Intellect.

torment tides of numenera character creation guide

  • Stealthy: +1 Light Weapons, +1 Stealth, +1 Deception, -1 Initiative, -1 Running.
  • Slick: +1 Persuasion, +1 Quick Fingers, -1 Endurance.
  • Rugged: +1 Endurance, +1 Lore Natural, +2 Resistance, -1 Lore Machinery, -1 Deception.
  • Observant: +1 Perception, +1 Concentration, -1 Running.
  • Mystical: +1 Cypher Use, +1 Lore Mystical, -1 Intimidation.
  • Mechanical: +1 Lore Machinery, +1 Concentration, -1 Deception.
  • Learned: +1 Intellect, +1 Lore Natural, +1 Lore Machinery, +1 Healing, -1 Persuasion, -1 Deception.
  • Intelligent: +2 Intellect, +1 Anamnesis, -1 Concentration.
  • Graceful: +2 Speed, +1 Quick Fingers, -1 Smashing.
  • Clever: +2 Intellect, +1 Deception, +15% Willpower, -1 Lore Mystical, -1 Lore Machinery.
  • Charming: +1 Persuasion, +1 Deception, -15% Willpower, -1 Intellect.
  • Cautious: +1 Perception, +1 Stealth, -1 Initiative.
  • Some descriptor also affect your primary Stat Pools (Might, Speed, Intellect) as well as your defenses. Chosen descriptor will usually give you +1 point in some Skill (or Skills) but can also give you -1 in another (making you potentially unable to ever train that Skill). DescriptorsYou can get training in additional Skill by choosing a Descriptor.










    Torment tides of numenera character creation guide